After making attempt to update the dust sim within Unreal 5 so that it matched the animatic to varying results which may do us better for blocking purposes. However, it came to my attention that the dust storm needed to be compted in so I decided to switch to a Houdini, which I'm not opposed to, but it is going to be a lot of work. the team also got together to split the tasks ab it more evenly. Honestly, I feel that the team is melding together nicely, I'm just worried I'm not pulling my weight.
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